TAGGED – the Text Adventure Game Generation Engine Designer

I started on this in the mid 80’s then grew up & forgot about it. Now, 40 years later, I am starting over.
The original idea was to build a ‘core’ game & then I could write adventures to work with it.
The name ‘TAGGED’ was just my fun way to have a crazy name & logo.
Currently I have working:
- movement & directions
- room names & descriptions
- automatically hide room description on subsequent visits
