Convert QB64 BASIC to Apple II|C64|TRS80|Atari

Convert QB64 BASIC to Apple II|C64|TRS80|Atari

More details on random number generation

taskappleC64TRS80Atari
Beep/bellPRINT CHR$(7)PRINT CHR$(7)PRINT CHR$(7)SOUND 0,121,10,8
Check keypress, no waitPEEK(-16384)GET A$A$=INKEY$GET #1
clear screenHOME?chr$(147)CLS?chr$(125)
clear variablesCLEARCLRCLEARCLR
Cursor positionHTAB x: VTAB yPOKE 211,x: POKE 214,y: PRINTPRINT @ (row*64+col),POSITION x,y
Flashing textFLASHPRINT CHR$(15) (some ROMs)n/an/a
Inverse textINVERSE / NORMALPRINT CHR$(18) / CHR$(146)n/an/a
Simple beepPRINT CHR$(7) or speaker PEEKPRINT CHR$(7)PRINT CHR$(7)SOUND 0,121,10,8
Text colorn/aPOKE 646,colorn/aSETCOLOR 2,hue,lum
Error trappingON ERROR GOTO labelONERR GOTO linen/aON ERROR GOTO line
Resume after errorRESUMERESUMEn/aRESUME
Variable name uniquenessfirst 2 chars significantfirst 2 chars significantfirst 2 chars significantfirst 2 chars significant
I didn’t include disk I/O, graphics, sound or commands that are exclusive to this BASIC.

PEEKS & POKES

Other Quirks

Quick Basic | Commands | ASCII table


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